D360games

My background in artistry and story telling allows me to tackle designing games from many directions, from being able to get a stronger sense of a characters story as i’m making their concept art and keeping in mind how I would program them alongside their creation, to being able to turn art pieces or stories into games.

I am someone that when given a problem, I figure out how to fix it. In the projects that I have worked on, I have been the person to figure out the project's framework and teach it to the rest of the team, to set up the foundation of the code to make it as easy as possible for my team to use and work with. I have been responsible for figuring out how to convert the ideas of the team into something we can work with and the one to figure out how to make a concept into reality.

Additionally, my experience with video editing and voice acting, allows me to create my own development logs and construct narratives through visuals.

All of this combined makes it easier to work with partners when creating a project, given that I have an understanding with the different sides needed to make a game, such as programming, concepting, art, narrative, optimization, marketing, and communication.